Skip to main content


Our project will focus on virtual realities and the implications of creating a virtual self and how the idea of a virtual self influences views on moral decisions, disembodied control of avatars, and religion in a virtual reality. We will analyze if one in a virtual reality can actually have a self in that reality or if the self is restrained to the physical world. The project will target video games and will also explore what makes most players believe they are apart from the game despite being mentally immersed in it. This topic is significant because of the rapid advance in technology which is making video games more surreal, and it will not be long until complete, life-like virtual realities exist.

The topic will be presented in the form of an interactive, story-driven video game. The video game will be a combination of animations and narrative and will follow the story of two characters who enter and explore the intricacies of virtual reality and its philosophical, psychological, and sociological implications.

We will research and explore films such as The Matrix, Surrogates, Avatar, and other films dealing with virtual reality or controlling avatars remotely. Journal entries, case studies, and others’ personal experiences with virtual reality technology such as the Oculus Rift will also be included in our research. We hope that by the conclusion of the project we will have deepened our understandings of how a virtual avatar could represent oneself and if he/she/it is considered human.


This is a metadata-only record.



  • Subject
    • English

  • Institution
    • Oconee

  • Event location
    • SRC 522

  • Event date
    • 2 April 2015

  • Date submitted

    18 July 2022

  • Additional information
    • Acknowledgements:

      Karen Redding